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		<title>D&#038;D Villain – 7 Essential Tips for Creating a Remarkable Adversary</title>
		<link>https://beforeyouroll.com/unforgettable-dnd-villain/</link>
					<comments>https://beforeyouroll.com/unforgettable-dnd-villain/#comments</comments>
		
		<dc:creator><![CDATA[Jakub]]></dc:creator>
		<pubDate>Tue, 31 Jan 2023 20:13:55 +0000</pubDate>
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					<description><![CDATA[<p>Crafting a powerful villain for your next Dungeons &#038; Dragons session can create an unforgettable gaming experience for both you and your players.</p>
<p>Artykuł <a href="https://beforeyouroll.com/unforgettable-dnd-villain/">D&#038;D Villain – 7 Essential Tips for Creating a Remarkable Adversary</a> pochodzi z serwisu <a href="https://beforeyouroll.com">Before You Roll</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>In D&amp;D, crafting a powerful and memorable villain is one the most crucial skill you might need in planning your campaign. Villain is what drives the characters forward throughout the whole story and campaign. Knowing the fundamentals of creating an incredibly tough, cunning and deep opponent is the key to a truly engaging game. If DMs have their own character, it would be villain, without a doubts. </p>



<p>Here, you&#8217;ll find the tips and tricks necessary to make that nemesis unforgettable.</p>


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							Table Of Contents													<svg xmlns="https://www.w3.org/2000/svg" viewBox= "0 0 384 512"><path d="M192 384c-8.188 0-16.38-3.125-22.62-9.375l-160-160c-12.5-12.5-12.5-32.75 0-45.25s32.75-12.5 45.25 0L192 306.8l137.4-137.4c12.5-12.5 32.75-12.5 45.25 0s12.5 32.75 0 45.25l-160 160C208.4 380.9 200.2 384 192 384z"></path></svg>
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						<ol class="uagb-toc__list"><li class="uagb-toc__list"><a href="#1-research-archetypes-for-inspiration" class="uagb-toc-link__trigger">1. Research Archetypes for Inspiration.</a><li class="uagb-toc__list"><a href="#2-give-your-villain-a-motivation-and-goal" class="uagb-toc-link__trigger">2. Give Your Villain a Motivation and Goal.</a><li class="uagb-toc__list"><a href="#3-dont-ignore-the-pcs-backstories" class="uagb-toc-link__trigger">3. Don’t Ignore the PCs’ Backstories.</a><li class="uagb-toc__list"><a href="#4-create-emotional-connections" class="uagb-toc-link__trigger">4. Create Emotional Connections</a><li class="uagb-toc__list"><a href="#5-evolve-and-adapt" class="uagb-toc-link__trigger">5. Evolve and Adapt</a><li class="uagb-toc__list"><a href="#6-appoint-minions-to-do-you-dd-villains-bidding" class="uagb-toc-link__trigger">6. Appoint Minions to Do You D&amp;D Villain&#039;s Bidding.</a><li class="uagb-toc__list"><a href="#7-use-the-environment-to-your-advantage" class="uagb-toc-link__trigger">7. Use the Environment to Your Advantage.</a></ol>					</div>
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<h2 class="wp-block-heading">1. Research Archetypes for Inspiration.</h2>



<p>Creating an effective and unbeatable villain doesn’t have to mean coming up with a completely original character. Start by doing some research of existing archetypes such as tricksters, diabolical suave villains or even a tyrannical ruler. You can draw inspiration from other notable characters and reimagine them to fit the narrative of your game. That effort you put into crafting an incredible backstory can make all the difference. </p>



<p>These archetypes can serve as inspiration for designing compelling villains in your Dungeons &amp; Dragons campaign. Remember to add your own unique twists and motivations to make them fit seamlessly into your world and engage your players.</p>



<ol class="wp-block-list">
<li><strong>The Corrupt Ruler</strong><br>Example: King Joffrey Baratheon from &#8220;Game of Thrones&#8221; &#8211; a sadistic and tyrannical ruler who abuses his power.<br></li>



<li><strong>The Dark Sorcerer: </strong><br>Example: Lord Voldemort from the &#8220;Harry Potter&#8221; series &#8211; a powerful dark wizard seeking immortality and control.<br></li>



<li><strong>The Manipulative Mastermind: </strong><br>Example: Keyser Söze from the movie &#8220;The Usual Suspects&#8221; &#8211; a mysterious criminal mastermind who orchestrates a complex web of deception.<br></li>



<li><strong>The Vengeful Anti-Hero: </strong><br>Example: Erik Killmonger from the movie &#8220;Black Panther&#8221; &#8211; a charismatic and driven antagonist seeking revenge for past injustices.<br></li>



<li><strong>The Fallen Hero: </strong><br>Example: Darth Vader from the &#8220;Star Wars&#8221; saga &#8211; a former Jedi Knight turned Sith Lord who succumbs to the dark side of the Force.<br></li>



<li><strong>The Enigmatic Trickster: </strong><br>Example: The Joker from &#8220;Batman&#8221; comics and movies &#8211; a chaotic and unpredictable villain who revels in chaos and anarchy.<br></li>



<li><strong>The Immortal Overlord: </strong><br>Example: Sauron from &#8220;The Lord of the Rings&#8221; &#8211; a powerful and ancient being seeking dominion over Middle-earth.<br></li>



<li><strong>The Relentless Stalker</strong><br>Example: Michael Myers from the &#8220;Halloween&#8221; franchise &#8211; a silent and seemingly unstoppable killer pursuing his victims relentlessly.<br></li>



<li><strong>The Mad Scientist</strong><br>Example: Dr. Hannibal Lecter from &#8220;The Silence of the Lambs&#8221; &#8211; a brilliant and psychotic cannibalistic serial killer with a refined intellect.<br></li>



<li><strong>The Ruthless Crime Lord</strong><br>Example: Don Vito Corleone from &#8220;The Godfather&#8221; &#8211; a respected but ruthless mafia boss who controls organized crime.</li>
</ol>



<p>For help and easy access to all tropes, you can always do a deep dive into <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/Villains" target="_blank" rel="noreferrer noopener nofollow">TV Tropes. </a></p>



<h2 class="wp-block-heading">2. Give Your Villain a Motivation and Goal.</h2>



<p>Remember that your villain isn&#8217;t there for the sake of it, their presence needs to mean something. As well as having an agenda, your villain should also have a motivation and clear goal. Are they seeking revenge on a past enemy? Are they looking to capture something precious such as a magical artifact? Even if their goal is only revealed at the end of the campaign, ensure that it’s clear throughout the story why they do what they do and why they have to be stopped at all costs!</p>



<p>One of the best ways to find inspiration is to start listing villains that inspire, scare or excites you as a DM and then really try to understand them. Start asking yourself what makes the villain compelling, try to embody them before doing it at the game table. <strong>Although playing and roleplaying at the table is not acting, for the sake of preparation do try acting!</strong> Do it in front of the mirror, try to think as a villain, so when it&#8217;s showtime, you are fully ready. </p>



<div class="wp-block-uagb-image alignright uagb-block-9b144878 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-right"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://beforeyouroll.com/wp-content/uploads/2023/01/Nathirwalowsky_fantasy_story_villain_fc087f5e-94c0-443d-b358-8c2a40851b91-1024x1024.png , https://beforeyouroll.com/wp-content/uploads/2023/01/Nathirwalowsky_fantasy_story_villain_fc087f5e-94c0-443d-b358-8c2a40851b91-1024x1024.png 360w" sizes="auto, (max-width: 480px) 150px" src="https://beforeyouroll.com/wp-content/uploads/2023/01/Nathirwalowsky_fantasy_story_villain_fc087f5e-94c0-443d-b358-8c2a40851b91-1024x1024.png" alt="DND Villain Portrait" class="uag-image-818" width="398" height="398" title="" loading="lazy" role="img"/></figure></div>



<h2 class="wp-block-heading">3. Don’t Ignore the PCs’ Backstories.</h2>



<p>While creating an unbeatable villain is key to a successful D&amp;D session, don’t forget about the players&#8217; backstories. You can use your villain as a way to bring out each character’s individual struggles and highlight their weaknesses, making for an extra captivating experience. Think about how each of the PCs’ traits or items can be used against them for added suspense!</p>



<p>One of the best advice John Truby gives <a href="https://truby.com/the-anatomy-of-story/" target="_blank" rel="noreferrer noopener">in his book</a> on screenwriting is to write a villain as a hero but with the major, irredeemable flaw. In a way, the BAD GUY is almost the same as the HERO, but with just one thing that pushes them over the edge. That&#8217;s the reason why a villain who used to be an adventurer is such a prolific trope and the one that always pauses the question for PC&#8217;s – are we going to turn out the same way in the future? </p>



<h2 class="wp-block-heading">4. Create Emotional Connections</h2>



<p>Make your villain more than just a one-dimensional antagonist. Develop their backstory and motivations in a way that allows the players to empathize or feel conflicted about their actions. This emotional connection adds depth and complexity to the villain, making them more memorable. </p>



<p>For instance, the villain can be a fallen hero who was once a righteous knight, betrayed by his fellow soldiers. The revelation of the betrayal creates a powerful emotional impact, forcing the player to confront their conflicting feelings towards their opposition.</p>



<p>Here are some other techniques you could use to make the emotional bagged even heavier. </p>



<p> </p>



<ol class="wp-block-list">
<li><strong>Personal Stakes:</strong> Tie the villain&#8217;s actions directly to the personal lives of the player characters. Create situations where the villain directly threatens their loved ones, their hometown, or their cherished possessions. This personal connection fuels the players&#8217; desire for revenge or protection.<br></li>



<li><strong>Moral Complexity:</strong> Present the villain with morally ambiguous motivations or dilemmas. Show that their actions are not entirely black and white, and allow the players to question whether their own choices would be any different if they were in the villain&#8217;s shoes. This moral complexity creates a deeper engagement with the character.<br></li>



<li><strong>Sympathetic Traits:</strong> Give the villain relatable or sympathetic qualities that players can identify with or understand. Maybe they have a tragic past, a personal vendetta, or a misguided sense of justice. Revealing these aspects of the villain humanizes them and makes them more than just a one-dimensional villain.<br></li>



<li><strong>Foils to the Players:</strong> Create parallels or contrasts between the villain and the player characters. Explore themes of redemption, identity, or personal growth that resonate with the players&#8217; own character arcs. This creates a sense of connection and shared experiences, even if they are on opposite sides of the conflict.<br></li>



<li><strong>Emotional Backstory:</strong> Provide the villain with a rich and emotional backstory that explains their motivations and drives their actions. Unveil their past gradually throughout the campaign, creating moments of empathy or understanding for the players.<br></li>



<li><strong>Intimate Interactions:</strong> Design encounters or scenes where the players have direct interactions with the villain. This could be a conversation, a negotiation, or even a shared meal. These intimate moments allow the players to see the villain as a person and not just an enemy.<br></li>



<li><strong>Tragic Flaws:</strong> Give the villain a tragic flaw that leads to their downfall or fuels their destructive actions. This flaw can be a weakness, an addiction, or a deep-seated fear. The players witnessing this flaw can evoke a mix of emotions, from empathy to a sense of inevitability.</li>
</ol>



<h2 class="wp-block-heading">5. Evolve and Adapt</h2>



<p>Give your villain the ability to evolve and adapt based on the actions of the players. As the campaign progresses, the villain learns from their encounters and adjusts their strategies accordingly. This creates a sense of tension and challenge, keeping the players engaged.</p>



<p>Here&#8217;s an example: The villain starts as a low-level adversary but gains new powers or allies after each encounter with the players. They actively seek to counter the players&#8217; tactics and exploit their weaknesses, becoming increasingly formidable as the campaign unfolds.</p>



<p>As a Dungeon Master, you have the power to facilitate the evolution and adaptation of the villain throughout the campaign. Here are some ways you can do that:</p>



<ol class="wp-block-list">
<li><strong>Assess the Players&#8217; Actions:</strong> Pay close attention to the choices and actions of the players throughout the campaign. Take note of their strategies, strengths, and weaknesses. This information will help you determine how the villain can adapt and respond to their actions.<br></li>



<li><strong>Gathering Intelligence:</strong> Make the villain proactive in gathering information about the players. They may have spies, informants, or magical means to learn about the players&#8217; capabilities, vulnerabilities, and past exploits. This information allows the villain to adjust their plans and counter the players effectively.<br></li>



<li><strong>Strategic Planning:</strong> Have the villain strategize and develop contingency plans. They may anticipate the players&#8217; next moves or predict their likely actions. The villain can exploit the players&#8217; weaknesses, target their allies, or manipulate events to their advantage.<br></li>



<li><strong>Acquiring New Resources:</strong> Allow the villain to acquire new resources, allies, or magical items that enhance their abilities. These additions can make the villain more formidable and provide them with unique advantages in future encounters.<br></li>



<li><strong>Learning from Defeats: </strong>If the players manage to defeat the villain in a previous encounter, have the villain learn from that experience. They may study the players&#8217; tactics, seek out new powers or training, or make alliances with other powerful entities to gain an edge in the next confrontation.<br></li>



<li><strong>Evolving Powers and Tactics: </strong>Gradually introduce new powers, spells, or abilities for the villain as the campaign progresses. These enhancements should be logical and tied to the villain&#8217;s goals or circumstances. It keeps the players on their toes and prevents the villain from becoming predictable.<br></li>



<li><strong>Dynamic Reactions:</strong> The villain should react dynamically to the players&#8217; actions and decisions. If the players thwart one of the villain&#8217;s plans, the villain may change their approach or seek revenge. This adaptability adds realism and tension to the campaign.</li>
</ol>



<h2 class="wp-block-heading">6. Appoint Minions to Do You D&amp;D Villain&#8217;s Bidding.</h2>



<p>Make sure to appoint minions or henchmen who can pose a threat to the players. Whether they’re lesser villains or creatures loyal to your main villain, fleshing them out will add more adversaries on the playing field. Minions will also make it hard for the players to figure out who’s in cahoots with the villain, as well as providing more entertainment during battle scenes. </p>



<p>If you villain is the real Big Baddie of the campaign, it would be wise to have his henchman also be powerful enough to the the bosses of a level or part of the adventure. By creating stronger and stronger foes you slowly build up the expectation of the final battle, that should be truly epic. </p>



<p>When it comes to the little guys, the bread and butter of the adventure, make sure they are a diverse group even if you use one basic statblock to do it. You can <a href="https://beforeyouroll.com/10-ways-to-make-your-dd-bandits-interesting/" target="_blank" rel="noreferrer noopener">read more upon it in my article on reworking monster</a> e.g. bandits, so they have unique presence in your game. </p>



<h2 class="wp-block-heading">7. Use the Environment to Your Advantage.</h2>



<p>When designing a villain, don’t forget the importance of environmental factors which you can use to challenge the players. Think about what kind of terrain your villain can use to their advantage and how they can leverage different features such as traps or secret passages. This will add an element of surprise and make your dnd villain truly memorable.</p>



<p>Here are ten ideas on how the environment can reflect the villain and be used by the Dungeon Master to convey the villain&#8217;s motifs:</p>



<ol class="wp-block-list">
<li><strong>Haunted Castle: </strong>The villain resides in a dark and foreboding castle filled with eerie corridors, hidden chambers, and ghostly apparitions. The environment is shrouded in shadows and echoes the villain&#8217;s malevolent nature.<br></li>



<li><strong>Poisonous Swamp:</strong> The villain&#8217;s lair is nestled deep within a toxic swamp, with poisonous plants, murky waters, and treacherous bogs. The environment reflects the villain&#8217;s corrupting influence and serves as a barrier to deter intruders.<br></li>



<li><strong>Fiery Volcano: </strong>The villain&#8217;s stronghold is situated near an active volcano, with rivers of lava, intense heat, and a constant rumbling of the earth. The environment symbolizes the villain&#8217;s destructive power and the impending danger they pose.<br></li>



<li><strong>Cursed Forest: </strong>The villain&#8217;s domain is a dark and twisted forest, where the trees whisper unsettling secrets, the wildlife is corrupted, and ancient curses linger. The environment mirrors the villain&#8217;s twisted nature and creates an atmosphere of dread.<br></li>



<li><strong>Mechanical Factory: </strong>The villain&#8217;s base of operations is a sprawling industrial complex, filled with clanking machinery, toxic fumes, and enslaved workers. The environment reflects the villain&#8217;s desire for control and exploitation.<br></li>



<li><strong>Subterranean Caverns:</strong> The villain dwells deep underground in a network of caverns, where darkness reigns, and strange creatures lurk in the shadows. The environment emphasizes the villain&#8217;s hidden and mysterious nature.<br></li>



<li><strong>Floating Citadel:</strong> The villain&#8217;s fortress hovers in the sky, suspended by arcane or technological means. The environment showcases the villain&#8217;s superiority and ambition, as well as providing unique challenges for the players to overcome.<br></li>



<li><strong>Ruined City: </strong>The villain&#8217;s lair is a decaying and desolate city, its once grand architecture now crumbling and overrun with monsters. The environment represents the villain&#8217;s destructive influence and serves as a reminder of their past deeds.<br></li>



<li><strong>Enchanted Garden:</strong> The villain&#8217;s sanctuary is a beautiful garden filled with enchanted flora and fauna, masking the true darkness that lies within. The environment contrasts the villain&#8217;s alluring facade with the underlying malevolence.<br></li>



<li><strong>Astral Plane: </strong>The villain&#8217;s stronghold exists in a realm beyond the mortal plane, a surreal and otherworldly environment filled with shifting energies and bizarre landscapes. The environment reflects the villain&#8217;s connection to powerful cosmic forces.</li>
</ol>



<p>Environment is a prelude to the final act. It tells the story itself, it shows the effect the villain has on the world. It might be a scorched forrest, desolated city or a horrifying temple erected in some sacred place. By utilizing the surroundings of your players, you introduce the villain without even them showing up. This builds suspense and expectations that in the end you want to deliver.</p>



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<p>Artykuł <a href="https://beforeyouroll.com/unforgettable-dnd-villain/">D&#038;D Villain – 7 Essential Tips for Creating a Remarkable Adversary</a> pochodzi z serwisu <a href="https://beforeyouroll.com">Before You Roll</a>.</p>
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		<title>10 Ways to Make Your D&#038;D Bandits Interesting</title>
		<link>https://beforeyouroll.com/10-ways-to-make-your-dd-bandits-interesting/</link>
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		<dc:creator><![CDATA[Jakub]]></dc:creator>
		<pubDate>Mon, 30 Jan 2023 15:04:18 +0000</pubDate>
				<category><![CDATA[Monster]]></category>
		<guid isPermaLink="false">https://beforeyouroll.com/?p=694</guid>

					<description><![CDATA[<p>Turn your vanilla D&#038;D monster into something new but changing just few things. </p>
<p>Artykuł <a href="https://beforeyouroll.com/10-ways-to-make-your-dd-bandits-interesting/">10 Ways to Make Your D&#038;D Bandits Interesting</a> pochodzi z serwisu <a href="https://beforeyouroll.com">Before You Roll</a>.</p>
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<p>Simple statblocks can be quickly overlooked. <br><br>Combat encounters can become a slugfest really fast. Especially at the first tier, when PCs are squishy and it&#8217;s easy to overwhelm them. A lot of published adventures use same groups of foes repeatedly. It works because it is easy to balance and predict the outcome. Bandits are bread-and-butter of early fights. </p>



<p>That being said, using the same creatures doesn&#8217;t mean they all have to be the same. Here are <strong>ten ways to make simple dnd bandits unique and the fight more flavourful. </strong></p>



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						<ol class="uagb-toc__list"><li class="uagb-toc__list"><a href="#lets-take-a-look-at-the-bandit-statblock" class="uagb-toc-link__trigger">Let&#039;s Take a Look at The Bandit Statblock</a><li class="uagb-toc__list"><a href="#how-to-transform-your-dd-bandit" class="uagb-toc-link__trigger">How to Transform Your D&amp;D Bandit</a><ul class="uagb-toc__list"><li class="uagb-toc__list"><a href="#weapons" class="uagb-toc-link__trigger">Weapons</a><li class="uagb-toc__list"><li class="uagb-toc__list"><a href="#armor" class="uagb-toc-link__trigger">Armor</a><li class="uagb-toc__list"><li class="uagb-toc__list"><a href="#race" class="uagb-toc-link__trigger">Race</a><li class="uagb-toc__list"><li class="uagb-toc__list"><a href="#class" class="uagb-toc-link__trigger">Class</a><li class="uagb-toc__list"><li class="uagb-toc__list"><a href="#consumables" class="uagb-toc-link__trigger">Consumables</a><li class="uagb-toc__list"><li class="uagb-toc__list"><a href="#minions" class="uagb-toc-link__trigger">Minions</a><li class="uagb-toc__list"><li class="uagb-toc__list"><a href="#pets-and-mounts" class="uagb-toc-link__trigger">Pets and Mounts</a><li class="uagb-toc__list"><li class="uagb-toc__list"><a href="#faction-and-faction-markings" class="uagb-toc-link__trigger">Faction and Faction markings</a><li class="uagb-toc__list"><li class="uagb-toc__list"><a href="#secrets-and-information" class="uagb-toc-link__trigger">Secrets and information</a><li class="uagb-toc__list"><li class="uagb-toc__list"><a href="#roles" class="uagb-toc-link__trigger">Roles</a></li></ul></li><li class="uagb-toc__list"><a href="#bonus-bandit-option-change-their-context" class="uagb-toc-link__trigger">Bonus Bandit Option – Change Their Context</a><ul class="uagb-toc__list"><li class="uagb-toc__list"><a href="#levels-and-cr" class="uagb-toc-link__trigger">Levels and CR</a><li class="uagb-toc__list"><li class="uagb-toc__list"><a href="#environment" class="uagb-toc-link__trigger">Environment</a><li class="uagb-toc__list"><li class="uagb-toc__list"><a href="#download-bandits-statblocks" class="uagb-toc-link__trigger">Download Bandits Statblocks</a></ul></ul></ol>					</div>
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<h2 class="wp-block-heading">Let&#8217;s Take a Look at The Bandit Statblock </h2>



<div class="wp-block-media-text has-media-on-the-right is-stacked-on-mobile is-vertically-aligned-center"><figure class="wp-block-media-text__media"><img decoding="async" width="400" height="440" src="https://beforeyouroll.com/wp-content/uploads/2022/02/bandit-1.png" alt="" class="wp-image-704 size-full" srcset="https://beforeyouroll.com/wp-content/uploads/2022/02/bandit-1.png 400w, https://beforeyouroll.com/wp-content/uploads/2022/02/bandit-1-273x300.png 273w, https://beforeyouroll.com/wp-content/uploads/2022/02/bandit-1-364x400.png 364w, https://beforeyouroll.com/wp-content/uploads/2022/02/bandit-1-282x310.png 282w, https://beforeyouroll.com/wp-content/uploads/2022/02/bandit-1-186x205.png 186w" sizes="(max-width: 400px) 100vw, 400px" /></figure><div class="wp-block-media-text__content">
<p class="has-large-font-size">D&amp;D Bandit Statblock</p>



<p>It is simple. Easy to run. Straightforward. Maybe even plain. Let&#8217;s take a look what could be done with the Bandit to elevate each encounter with such plain creature. </p>
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<h2 class="wp-block-heading">How to Transform Your D&amp;D Bandit</h2>



<h3 class="wp-block-heading">Weapons </h3>



<div class="wp-block-uagb-image uagb-block-445dbc8d wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://beforeyouroll.com/wp-content/uploads/2023/01/deevin-hurling-bandit.png " src="https://beforeyouroll.com/wp-content/uploads/2023/01/deevin-hurling-bandit.png" alt="dnd hurling bandit statblock" class="uag-image-823" width="800" height="303" title="" loading="lazy"/><figcaption class="uagb-image-caption">Deevin doesn’t want you to come closer. He sticks to his sticks. And throw them at you. From afar. Duck,now! </figcaption></figure></div>



<p>Simply swapping a weapon can seem way too easy, but in fact, it can change a lot. Having three bandits on battlefield, each with different weapon can diversify the visual aspect of the encounter and help players recognize each and one of the bandits. </p>



<p>A classic bandit is portrait with a scimitar and light crossbow. It means our bandit can easily use light, finesse, martial weapon. Also, this its weaponry is worth around 50 gp! For that much money, you can easily give your bandit 5 daggers and a quarterstaff or a pike and a club. <br><br>It will change their damage output or the way they fight and thus force players to think in more strategic way.<br><br>Play around different weapon traits. Versatile can turn a simple quarterstaff into a quite deadly weapon when used with two hands (1d8 bludgeoning damage). A pike has a reach trait so fighting in a distance is now possible. </p>



<p>A bandit with a whip and a dagger won&#8217;t be overpower in terms of damage output, but will definitely make an impact when he appears with a roaring crack and a sharp blade. </p>



<h3 class="wp-block-heading">Armor</h3>



<div class="wp-block-uagb-image uagb-block-ac2a9008 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://beforeyouroll.com/wp-content/uploads/2023/01/malish-broken-bandit.png " src="https://beforeyouroll.com/wp-content/uploads/2023/01/malish-broken-bandit.png" alt="dnd broken bandit statblock" class="uag-image-826" width="" height="" title="" loading="lazy"/><figcaption class="uagb-image-caption">He might look poor but…well he is poor. But he still remembers some of the manners from back when they considered him nobility. Brace yourself, good Sir.</figcaption></figure></div>



<p>Armor is trickier than weapons, because upping AC can heavy influence the encounter. Having a bandit with AC of 19 on level 1 can be deadly! Fortunately within the type range of armor there are several options to chose. Padded, leather, studded leather, hide and ring mail can still work well, and make the encounter a little bit more diversified. </p>



<p>This will also help players to find new armor or pieces of armor for themselves if they need something. Sticking just to one kind of equipment severely narrows the window. </p>



<pre class="wp-block-preformatted">Tip #1: Flavor is also super important here! Each sword, mace, armor can have different design, color, material. Play with it, so that looting is not just a mechanical choice but a style choice as well. </pre>



<h3 class="wp-block-heading">Race</h3>



<div class="wp-block-uagb-image uagb-block-49c377da wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://beforeyouroll.com/wp-content/uploads/2023/01/rafael-wet-bandit.png " src="https://beforeyouroll.com/wp-content/uploads/2023/01/rafael-wet-bandit.png" alt="dnd wet bandit statblock" class="uag-image-828" width="" height="" title="" loading="lazy"/><figcaption class="uagb-image-caption">You don’t want to end up on the wrong side of Rafael. He can freeze your whole waterskin or worse, wet your pants! </figcaption></figure></div>



<p>A lot of statblocks are specifically vague in terms of description. Race is one of the aspects that can be easily swapped and used. A bandit can be Human, Aasimar, Elven or Warforge. Some books introduce race-specific statblocks with additional abilities, but there is absolutely no reason not to use everything that the games offers to you. </p>



<p>To make the bandits more interesting, pick the race traits that have small or no impact on combat and implement them in their life, behaviour or other roles in the adventure. <strong>They will immediately rank up from just a mob to a NPC, without you even noticing it. </strong></p>



<p>Think about earth genasi bandit who runs through rough, rocky terrain without any trouble outmaneuvering your PCs. A dwarven fella, mending and repairing everyones weapons with his smith&#8217;s tools. A band of half-orcs who scare anyone into submission without even starting a fight. </p>



<h3 class="wp-block-heading">Class</h3>



<div class="wp-block-uagb-image uagb-block-18e6b463 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://beforeyouroll.com/wp-content/uploads/2023/01/euphoria-flashy-bandit.png " src="https://beforeyouroll.com/wp-content/uploads/2023/01/euphoria-flashy-bandit.png" alt="dnd flashy bandit statblock" class="uag-image-824" width="" height="" title="" loading="lazy"/><figcaption class="uagb-image-caption">She knows how to use that sword of hers, but more importantly she knows when to reach for it. I ain’t sure which one is more scary. </figcaption></figure></div>



<p>Adding a class level to monster is possible and shortly described in Dungeon&#8217;s Master Guide on page 283. It reasonable to watch the Challange Rating more closely this way, especially on lower levels. It does, however, become a create tool to buff some lower CR bandits and cultists against slightly stronger characters. </p>



<p>Three cultists with CR 1/8 would be nothing against part of four 3rd level characters, but giving each one of them 3 levels of warlock or cleric can make a little fuss on the battlefield. </p>



<p>MONSTERS WITH CLASSES</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>You can use the rules in chapter 3 of the Player&#8217;s Handbook to give class levels to a monster. For example, you can turn an ordinary werewolf into a werewolf with four levels of the barbarian class (such a monster would be expressed as &#8220;Werewolf, 4th-level barbarian&#8221;). Start with the monster&#8217;s stat block. The monster gains all the class features for every class level you add, with the following exceptions:</p><p>• The monster doesn&#8217;t gain the starting equipment of the added class.</p><p>• For each class level you add, the monster gains one Hit Die of its normal type (based on its size), ignoring the class&#8217;s Hit Die progression.</p><p>The monster&#8217;s proficiency bonus is based on its challenge rating, not its class levels. Once you finish adding class levels to a monster, feel free to tweak its ability scores as you see fit (for example, raising the monster&#8217;s Intelligence score so that the monster is a more effective wizard), and make whatever other adjustments are needed. </p><p>You&#8217;ll need to recalculate its challenge rating as though you had designed the monster from scratch. Depending on the monster and the number of class levels you add to it, its challenge rating might change very little or increase dramatically. For example, a werewolf that gains four barbarian levels is a much greater threat than it was before. In contrast, the hit points, spells, and other class features that an ancient red dragon gains from five levels of wizard don&#8217;t increase its challenge rating.</p><cite>Dungeon Master&#8217;s Guide</cite></blockquote>



<h3 class="wp-block-heading">Consumables</h3>



<div class="wp-block-uagb-image uagb-block-57e78529 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://beforeyouroll.com/wp-content/uploads/2023/01/branbek-slippery-bandit.png " src="https://beforeyouroll.com/wp-content/uploads/2023/01/branbek-slippery-bandit.png" alt="dnd slipper bandit statblock" class="uag-image-822" width="" height="" title="" loading="lazy"/><figcaption class="uagb-image-caption">We all thought he’s dead but then he pops out a bottle out of the sudden and BAM! Branbek is in the game again.</figcaption></figure></div>



<p>There is plethora of cool potions the bandits can stack and use at the last resort. They might be flavoured as narcotics, magical seals, etc. Giving an amateur wizard/bandit a spell scroll could be a great way to bring more dramatic element to the fight, especially if he needs to read the scroll for more than just one round. </p>



<p>Consumables are great because the can be used just once, so they don&#8217;t provide a stable advantage, but rather a quick boost that can be just what you need at the crucial moment of the battle. Additionally, they can be a great loot for PCs. </p>



<h3 class="wp-block-heading">Minions</h3>



<div class="wp-block-uagb-image uagb-block-985aa560 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://beforeyouroll.com/wp-content/uploads/2023/01/tamira-newbie-bandit.png " src="https://beforeyouroll.com/wp-content/uploads/2023/01/tamira-newbie-bandit.png" alt="dnd newbie bandit statblock" class="uag-image-829" width="" height="" title="" loading="lazy"/><figcaption class="uagb-image-caption">Just put this on and hold on to this. No, not like that. There! Now just stand there and don’t draw any attention to yourself. </figcaption></figure></div>



<p>Minions were introduced in D&amp;D 4e and today they are mostly known in 5e thanks to <a href="https://www.youtube.com/watch?v=QoELQ7px9ws" target="_blank" rel="noreferrer noopener">Matt Colville</a>. Usually they work as bosses entourage, a cannon fodder to bring more fun into high stakes situation.</p>



<p>Minions are perfect to make a fast pace scene, where PC are in pursuit or fend off a horde of attackers. The dynamics of multitude 1HP enemies can be especially interesting in Tier 1. </p>



<pre class="wp-block-preformatted">Tip#2: General rule for minions is, they have the same statblock as normal creature but only 1 HitPoint. Anytime they get hit, the die or fall unconscious. </pre>



<h3 class="wp-block-heading">Pets and Mounts </h3>



<div class="wp-block-uagb-image uagb-block-4ee0b91d wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://beforeyouroll.com/wp-content/uploads/2023/01/paulin-shepard-bandit.png " src="https://beforeyouroll.com/wp-content/uploads/2023/01/paulin-shepard-bandit.png" alt="dnd shepard bandit statblock" class="uag-image-827" width="" height="" title="" loading="lazy"/><figcaption class="uagb-image-caption">She stinks even worse than this dog of hers. And does she have to talk to him like that? It’s a thirty pound beast not a newborn. </figcaption></figure></div>



<p>Buffing a lowly bandit with a gnarling hound or a parrot with sense of humor could be a huge role-playing boost or mechanical advantage. You can give them two separate statblocks with different initiative and skills or give the bandit a bonus action with two options for the pet: </p>



<ul class="wp-block-list"><li>Attack command </li><li>Skill-linked action like Hiding, Chasing (Dash) or making a Perception check. </li></ul>



<p>Rule of thumb is, the pet&#8217;s CR shouldn&#8217;t be higher than 1/8, otherwise you are creating a much stronger encounter. </p>



<p><strong>A mount</strong> is a special type of pet. It can give the bandit huge advantage over PCs so don&#8217;t overuse it. Besides, rising, feeding and taking care of the mount could be an expensive endeavour so only few bandits can afford such luxury. </p>



<div class="wp-block-uagb-image uagb-block-37166995 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://beforeyouroll.com/wp-content/uploads/2023/01/lorenzo-mounted-bandit.png " src="https://beforeyouroll.com/wp-content/uploads/2023/01/lorenzo-mounted-bandit.png" alt="dnd mounted bandit statblock" class="uag-image-825" width="" height="" title="" loading="lazy"/><figcaption class="uagb-image-caption">Look at him! He thinks he is a freakin’ king now. He can’t even ride this chestnut properly. I’m wondering where did he steal such a beast.</figcaption></figure></div>



<p>Rules for mounted combat can be a little overwhelming for a single NPC, so I like to give such creature <strong>Mounted Combatant</strong> feat. </p>



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<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>You are a dangerous foe to face while mounted. While you are mounted and aren&#8217;t incapacitated, you gain the following benefits: </p><p style="text-align:left"><br>•  You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.<br><br>•  You can force an attack targeted at your mount to target you instead.<br><br>•  If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</p></blockquote>
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<h3 class="wp-block-heading">Faction and Faction markings </h3>



<p>This might be seem as more of a style over substance change, but adding faction markings to your bandit can make him more recognizable and give his action some purpose. Even thou he might not pose a real threat in a fight, he could represent much more – a whole group of people with similar interests, philosophy, religion or else. Instead of a singular entity, he now becomes a representative of many. </p>



<p>Think about the outfit, tattoos, scars or makeup. Is he a colorful, easily recognizable mobster; scraggy raider or a cunning scoundrel. The impression he will make, alongside with his fellow bandits, can turn a certain squirmish into more tense, dramatic encounter. </p>



<h3 class="wp-block-heading">Secrets and information </h3>



<p>The satisfaction of a well coordinated battle can be a reward in itself. That being said, a lowly bandit is not likely to possess a lot of loot or magic items, so the reward system might be under pressure in such circumstances. Attaching pieces of information or perhaps even secrets can be a turnaround. </p>



<p>Useful information might concern:</p>



<ul class="wp-block-list"><li>Current quest and/or plot line </li><li>A big-picture campaign plot </li><li>A piece of lore about the world </li><li>A closure or a fix for some of your plot holes</li></ul>



<h3 class="wp-block-heading">Roles </h3>



<p>4e had one more, fun rule. It gave the monsters <strong>a role</strong>, that would help building and running combat encounters. In fact, <strong>the minion rule </strong>we&#8217;ve already talked about, is part of that system. </p>



<p>Looking at the bandit statblock, there isn&#8217;t much to work with. Turning such creature into e.g. a Controllers [a role that deals mostly in crowd control activities] could be almost impossible without a significant change in the statblock. <br><br>A few thing we could use however. </p>



<ul class="wp-block-list"><li>Hidden or elevated bandits with crossbows could perfectly fit an Artillery role – with high damage from afar, but small chances in melee. <br></li><li>A shielded bandit (yes, give him the bloody shield!) next to a spellcaster could perfectly fit a Soldier role – protecting and shielding the vulnerable Artillery or Controller.<br></li><li>A hidden bandit waiting for the right moment to attack, could possibly change the situation on battlefield. As a Lurker, bandit perhaps won&#8217;t deal devastating amount of damage, but dealing it in the right moment can be a game changer.</li></ul>



<p>Depending on the Tier of your game, bandits with specific roles can be a cosmetic change or a significant part of your encounter strategy. </p>



<h2 class="wp-block-heading">Bonus Bandit Option – Change Their Context </h2>



<p>There is an unlimited ways to use bandits in your game. The situation you put them in can change the whole encounter (social or combat) and turn the rest of the points I made on the head. Context is paramount. </p>



<h3 class="wp-block-heading">Levels and CR</h3>



<p>One of the most considered context is the PC&#8217;s levels. It is natural that in order to balance the encounter we try to find the best &#8216;monsters&#8217;, with enough hardship to make the players be quick on their feet and use their abilities right, but not too tough so they can actually have fun. <strong>Consider shifting the paradigm of this context. </strong> <br><br>What if your players meet much stronger bandits or much bigger in numbers so they couldn&#8217;t be defeated easily? Perhaps they are a fraction or a villainous group for PCs to deal with later in the campaign? How about the opposite – PCs are meeting bandits which pose no danger to them at all. How would that change the dynamics of the encounter? </p>



<h3 class="wp-block-heading">Environment </h3>



<p>Bandits in their home town can be become a formidable opponent because they are on their own turf. They know all the passages, hideouts, rooftops and sewers. They can move quickly, use the terrain and contacts for their benefit. Similarly, road bandits lurking for passersby can use outcroppings, riverbanks and narrow paths to attack. The obvious advantage and a creative use of it can propel a simple combat encounter into fantastic scene. </p>



<p>But what if we inverse it? How would a group of city dwelling gang of thugs operate on the roads or a ship or a dessert? Or the raiding party from wilderness suddenly forced to operate within a city walls? How creative would they be to survive in this new circumstances or what weird alliances would they make? The environmental context writes their story itself. </p>



<div class="wp-block-uagb-call-to-action uagb-block-160a17a5 wp-block-button"><div class="uagb-cta__wrap"><h3 class="uagb-cta__title">Download Bandits Statblocks</h3><p class="uagb-cta__desc">If you enjoyed the examples I gave, feel free to download the whole bundle of bandit statblocks for your campaign. </p></div><div class="uagb-cta__buttons"><a href="https://beforeyouroll.com/wp-content/uploads/2023/01/BYR_Bandits_Statblocks.zip" class="uagb-cta__button-link-wrapper wp-block-button__link" target="_blank" rel="noopener noreferrer">  Download  </a></div></div>



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<p>Artykuł <a href="https://beforeyouroll.com/10-ways-to-make-your-dd-bandits-interesting/">10 Ways to Make Your D&#038;D Bandits Interesting</a> pochodzi z serwisu <a href="https://beforeyouroll.com">Before You Roll</a>.</p>
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